Bellotti, F., Berta, R., & De Gloria, A. (2010). Designing Effective Serious Games: Opportunities and Challenges for Research. International Journal of Emerging Technologies in Learning, 22-35.
Paper: Designing Effective Serious Games
Article: Theta*
Nash, A. (2010, September 8). Theta*: Any-Angle Path Planning for Smoother Trajectories in Continuous Environments. Retrieved February 28, 2011, from AiGameDev.com: http://aigamedev.com/open/tutorials/theta-star-any-angle-paths/
Journal: International Journal of Emerging Technologies
This interdisciplinary journal aims to focus on the exchange of relevant trends and research results as well as the presentation of practical experiences gained while developing and testing elements of technology enhanced learning. So it aims to bridge the gape between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions.
Click to visit journal.
Paper: State of the Art Report on Serious Games
- Games for Health
- Advergames
- Games for Training
- Games for Education
- Games for Science & Research
- Production
- Games at Work
- Openness
- Conscientiousness
- Extroversion
- Agreeableness
- Neuroticism
Vik, E. (2009). State of the Art Report on Serious Games: Blurring the lines between recreation and reality.
News: Sony Ericsson Announces PlayStation Phone Unity Support
[...]Unity has implemented a special API specific to the Xperia PLAY in order to offer developers an easy way of implementing the Xperia PLAY’s gaming controls and optimizing their games for them. This is the first such device Unity has supported in this way, and Unity is the only middleware company Sony Ericsson is working with in this depth. It will be interesting to see if other manufacturers will follow Sony Ericsson's lead.[...]http://www.arcticstartup.com/2011/02/14/sony-ericsson-announces-the-playstation-phone-comes-with-unity
Article: Do Girls Play Computer Games?
Anna. (2009, April 11). Do Girls Play Computer Games? Retrieved February 25, 2011, from Serious Games Interactive: http://www.seriousgames.dk/da/node/370
Paper: Methods for Evaluating Gameplay Experience
Nacke, L., Drachen, A., & Göbel, S. (2010). Methods for Evaluating Gameplay Experience in a Serious Gaming Context.
Paper: Hyper-Ludicity, Contra-Ludicity, and the Digital Game
Conway, S. (2010). Hyper-Ludicity, Contra-Ludicity, and the Digital Game. Eludamos. Journal for Computer Game Culture, 135-147.
Paper: Serious Games for Language Learning
W.Lewis Johnson, Hannes Vilhjalmsson, Stacy Marsella [2005]
- Gameplay
- Feedback
- Affordances
- Challenge
- Fish tanks and sandboxes
- Story and character identification
- Fun and learning orientation
Johnson, W., Vilhjalmsson, H., & Marsella, S. (2005). Serious Games for Language Learning: How Much Game, How Much AI?
Journal: Computer Game Education Review
Computer Game Education Review (CGER) is designed to facilitate computer game education research and provide a research compass to the community at-large.Initially, CGER will be an annual publication. We will consider a more frequent publication schedule should the level and quality of submissions suggest it.
Journal: Games and Culture
Games and Culture (G&C), peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies and its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
Journal: Game Studies
Game Studies is a crossdisciplinary journal dedicated to games research, web-published several times a year at www.gamestudies.org.
Our primary focus is aesthetic, cultural and communicative aspects of computer games, but any previously unpublished article focused on games and gaming is welcome.
Follow the link to Game Studies
Journal: Eludamos, Journal for Computer Game Culture
ELUDAMOS is an international, multi-disciplined, biannual e-journal that publishes peer-reviewed articles that theoretically and/or empirically deal with digital games in their manifold appearances and their sociocultural-historical contexts. ELUDAMOS positions itself as a publication that fundamentally transgresses disciplinary boundaries. The aim is to join questions about and approaches to computer games from decidedly heterogeneous scientific contexts (for example cultural studies, media studies, (art) history, sociology, (social) psychology, and semiotics) and, thus, to advance the interdisciplinary discourse on digital games.
Journal: International Journal of Computer Games Technology
The overall aim of the International Journal of Computer Games Technology is to bring together both the research and development aspects of games technology (algorithms, software and hardware) for entertainment computing and interactive digital media. The focus will be on three research and development frontiers: first, to expand the technology frontier in terms of both hardware and software for games, second, to validate innovative procedures including algorithms and architectures for games, and finally, to explore novel applications of games technology both for entertainment and serious games.
Website: AAAI.org
Why are games fun? In part, because they challenge our ability to think. Even simple games like Tic-Tac-Toe, Nim and Kalah, or puzzles like the Eights Puzzle, are challenging to children. More complex games like checkers, chess, bridge, and Go are difficult enough that it takes years for gifted adults to master them. Nearly all games require seeing patterns, making plans, searching combinations, judging alternative moves, and learning from experience, all being skills which are also involved in many daily tasks.
It's no surprise that Alan Turing proposed chess playing as a good project for studying computers' ability to reason. In many ways, games have provided simple proving grounds for many of AI's powerful ideas [...]