AI Game Programming Wisdom
Various Authors, edited by Steve Rabin [2002]
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ISBN: 1-58450-077-8
This book is an amazing collection of AI related articles that focus on specific aspects of AI development. The great variety of authors and topics make this book a must have for game developers interested in improving their games thorugh AI.
The more than 70 articles contained in the book range from general purpose AI techniques to genere specific AI implementations. It also includes a cd-rom with implemented examples of the code that appears in the book.
Can the information in this book be applied in a serious game context? Probably not every single article, but depending on the type of serious game, many of them could be applied or easily modified to fit the needs of a serious game.
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