This game is a mario clone but with procedurally genereted levels that adapt to the player. Everyone starts at level 50 which produces levels with a moderate degree of challenge. If the player dies that number will decrease depending on how far from the goal was the player. If the player passes the level, the difficulty goes up depending on how fast the level was completed.
The level number indicates how difficult a level can be created. This is done by the frequency of gaps, average size of gaps, variation of ground height and the number of enemies.
What I liked about the game:
- Traditional mario game controls make it easy to get used if someone has already played a mario game of the same style.
- Procedurally generated levels make this game interesting, as it varies the difficulty of the game based on the skill of the player.
What I didn't like about the game:
- The game needs a menu screen or confirmation screen. Jumping right into action with enemies at 1 second from you will most surely result in death if you're not paying attention.
- A score system would increase this game's replay value and encourage competition between players.
Ben Weber (2010) Infinite Adaptive Mario [http://users.soe.ucsc.edu/~bweber/dokuwiki/doku.php?id=infinite_adaptive_mario]
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