Game Design
- Foundations of a Successful RTS
- Can a Realistic Artificial Intelligence be created for a Real Time Strategy Game?
- How to Design Effective Achievements
- Player Modeling for Intelliget Difficulty Adjustment
- Making Hospitals Fun
- Learning in the Wild
- Designing Effective Serious Games
- Do Girls Play Computer Games?
- Methods for Evaluating Gameplay Experience
- Hyper-Ludicity, Contra-Ludicity and the Digital Game
Videogame AI Tecniques
- Real Time Strategy High Level Planning
- Using Potential Fields in a Real Time Strategy Game
- Map-Adaptive Artificial Intelligence for VideoGames
- Random Map Generation for Strategy Games
- Decision Making Levels in RTS Games
- Can a Realistic Artificial Intelligence be created for a Real Time Strategy Game?
- Promising Game AI Techniques
- Common Game AI
- Simulating Real Animal Behavior
- Animal and Genetic AI
- Blackboard Architectures
- Enabling Computers to Play Games Like Humans
- Building an AI Diagnostic Toolset
- Evolution of AI in Video Games
- Player Modeling for Intelligent Difficulty Adjustment
- Beyond Facade
- The Suffering, A Game AI Case Study
- Expressive AI
- Theta *
RTS Specific AI Articles
RTS Implementations
Serious Games
Serious Game Examples
Other Game Examples
Unity
Videogame Psychology
- Good Video Games, the Human Mind, and Good Learning
- Do Girls Play Computer Games?
- Hyper Ludicity, Contra Ludicity and the Digital Game
Videogames & Learning
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